The Games
Nine in the stable — more join as we build them.
Cho Dai Di (Big Two), from the tables of southern China. Shed your hand first, announce your last card, and block the win. Play three bot opponents — the ruthless one imagines every hand you might be holding — or open a live table and deal in friends with a join code.
Climb the ladder. Beat the last play or step aside — first one out wins the hand. Fast, sharp, and unforgiving: the Mastery bot plays as if it can already see your cards.
President, house rules. First out is the Bigwig; last out is the Mop — and the Mop pays the Bigwig tribute every hand. Climb the pecking order, or get dethroned.
The frantic solitaire race, tamed for one screen. Kings claim the empty columns, the shuffle pile never runs dry, and Partners mode seats two to a side. Fastest hand, not the patient one, wins.
Everyone hides five dice; bid bold on what the whole table is holding, or call Malarkey. There's no passing here — raise the stakes or call.
Durak, the fool's game. Beat what's thrown at you or pick it up; once the attack is covered the whole table can pile on. There's no winner — the last one holding cards is the Patsy.
Scopa, the fishing game. Match a card or add them up to take it; clear the table and shout scoop. Then the count: cards, coins, the 7♦ and the primiera. First to eleven.
Block dominoes, Havana rules. Seven bones each, nothing drawn. Match the ends, knock when you can't, and go out — or count low when the table locks up. Partners across the table at four.
Truco, heads-up. Three cards, three tricks, and a running argument about what they're worth: call envido on your pips, call truco on your nerve, and know when to go to the deck. First to 30.








