The Games

Nine in the stable — more join as we build them.

Flagship · Live tables + daily

Bonzai

Cho Dai Di (Big Two), from the tables of southern China. Shed your hand first, announce your last card, and block the win. Play three bot opponents — the ruthless one imagines every hand you might be holding — or open a live table and deal in friends with a join code.

2–8 players climbing live tables ranked ladder
How to Play21+ — sign in and tell us your age on Welcome
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Upstart

Live

Climb the ladder. Beat the last play or step aside — first one out wins the hand. Fast, sharp, and unforgiving: the Mastery bot plays as if it can already see your cards.

4 playersclimbingfirst out wins

BigWig

Live

President, house rules. First out is the Bigwig; last out is the Mop — and the Mop pays the Bigwig tribute every hand. Climb the pecking order, or get dethroned.

4 playerstributeshed & climb

Nerts

Live

The frantic solitaire race, tamed for one screen. Kings claim the empty columns, the shuffle pile never runs dry, and Partners mode seats two to a side. Fastest hand, not the patient one, wins.

1–4 playersreal-timesolitaire

Malarkey

Live

Everyone hides five dice; bid bold on what the whole table is holding, or call Malarkey. There's no passing here — raise the stakes or call.

dicebluffnerve

Patsy

Live

Durak, the fool's game. Beat what's thrown at you or pick it up; once the attack is covered the whole table can pile on. There's no winner — the last one holding cards is the Patsy.

2–4 playersattack & defendno winner, one loser

Scoop

Live

Scopa, the fishing game. Match a card or add them up to take it; clear the table and shout scoop. Then the count: cards, coins, the 7♦ and the primiera. First to eleven.

2–4 playerscapturefirst to 11

Knuckles

Live

Block dominoes, Havana rules. Seven bones each, nothing drawn. Match the ends, knock when you can't, and go out — or count low when the table locks up. Partners across the table at four.

2–4 playersdominoespartnersfirst to 100

Moxie

Live

Truco, heads-up. Three cards, three tricks, and a running argument about what they're worth: call envido on your pips, call truco on your nerve, and know when to go to the deck. First to 30.

2 playersbluffcalls & raisesfirst to 30